
Eventually, all govs and nations look and feel the same. It destroys the last remaining national and cultural differences and challenges quite early on. You can abolish slavery as the US in 2 years. On the other hand, it has never been easier to abolish slavery, serfdom, or to establish women's rights. Laws and government are, on the one hand, more interesting. Your allies will not anything about it, and your enemies do not care. In this game, you can blob the world after a decades. In reality, in that time, a ship travel across from NY to SF (without Panama Canal) took 200 days. Within a few weeks to the other side of the world? No problem. well, UK still has 100+ ships but this times the morale is 5 %? It will become a meme soon, I guess. And, if you manage to win all naval engagements. UK can switch its ship tech within a few weeks. You weaken their morale? You've built the newest navy in the world, to compete with UK? No problem. Naval warfare is likely the upmost horrible I've ever seen. All that matters is best equipment and the biggest army. It is likely the worst wargame of all time. This is what you do most: Watching your building queue, and then check your building type config every 3 min. The economy system behind the gameplay is cool but the actual player experience is repetitive, boring, and micro hell. Here's the problem (after 60 h), as many pointed out on Steam: Shallow economic gameplay. There is a high chance that this marks the end of PDX. After all, 700 employees, not counting the freelancers. There It is a 4/10 because it is not what a AAA company like PDX should be okay with. It is a 4/10 because it is not what a AAA company like PDX should be okay with. Of course, the potential of the game is enormous. Overall, they are very satisfied with the game after a few hours. But I would have expected a little more depth and more options to wave the fights. In general, I like the idea of automatic control of battles, I don't miss individual units on the map. I know a lot of people complain, but personally I didn't come across anything major. Strengths and weaknesses (in my opinion): + market and meeting demand and supply (relatively complex, but not complicated system) +society and its gradual change from agrarian to industrial +diplomacy and escalation of tensions + graphics + the game is in quite good condition and polished. As usual with Paradox, the game is more or less a sandbox for "what if" history. The game covers the period from 1836 to 1936. As usual with Paradox, the game is Victoria 3 is another great strategy from pradox interactive. Victoria 3 is another great strategy from pradox interactive.
