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Phantasmic force
Phantasmic force






phantasmic force

The spell save DC does increase with the character, so there are some benefits of keeping it on hand at higher levels. They also reveal the lack of up-casting the spell, which indicates that it is more a circumstantial preparation than a regular on the prepared list. The rules for Phantasmal Force do a great job of outlining what this spell can and can’t do. The target perceives the damage as a type appropriate to the illusion. Similarly, a phantasm created to appear as fire, a pool of acid, or lava can burn the target.Įach round on your turn, the phantasm can deal 1d6 psychic damage to the target if it is in the phantasm’s area or within 5 feet of the phantasm, provided that the illusion is of a creature or hazard that could logically deal damage, such as by attacking. A phantasm that is created to appear as a creature can attack the target. If the target survives the fall, it still believes that the bridge exists and comes up with some other explanation for its fall it was pushed, it slipped, or a strong wind might have knocked it off.Īn affected target is so convinced of the phantasm’s reality that it can even take damage from the illusion. The target rationalizes any illogical outcomes from interacting with the phantasm.įor example, a target attempting to walk across a phantasmal bridge that spans a chasm falls once it steps onto the bridge.

phantasmic force

While a target is affected by the spell, the target treats the phantasm as if it were real. If the check succeeds, the target realizes that the phantasm is an illusion, and the spell ends. The target can use its action to examine the phantasm with an Intelligence (Investigation) check against your spell save DC. The phantasm may include sound, temperature, and other stimuli, all evident only to the targeted creature. This spell does not affect undead or constructs. On a failed save, you create a phantasmal object, creature, or other visible phenomena of your choice that is no larger than a 10-foot cube, and that is perceivable only to the target for the duration. The target must make an Intelligence saving throw. You craft an illusion that takes root in the mind of a creature that you can see within range. Can Phantasmal Force Cause the Target to Go Prone?.








Phantasmic force